Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs
@@ -19,7 +19,7 @@ { base.Reset(); hitTriggered = false; start = WorldToLocalAnchoredPosition(bulletTrans.position); start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset; end = WorldToLocalAnchoredPosition(target.position); duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed; Vector2 dir = (end - start).normalized;