Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
@@ -16,7 +16,7 @@ public override void Reset() { base.Reset(); start = WorldToLocalAnchoredPosition(bulletTrans.position); start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset; end = WorldToLocalAnchoredPosition(target.position); duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed; // BattleUtility.MarkStartAndEnd(bulletTrans, target);