| | |
| | | protected EffectPenetrationBlocker blocker = null; |
| | | |
| | | protected bool isInit = false; |
| | | protected bool isPlaying = false; |
| | | |
| | | protected List<ParticleSystem> particleList = new List<ParticleSystem>(); |
| | | |
| | |
| | | { |
| | | if (spineComp != null) |
| | | { |
| | | //隐藏,会有静态显示问题 |
| | | spineComp.enabled = false; |
| | | if (!isPlaying) |
| | | { |
| | | //隐藏,会有静态显示问题 |
| | | spineComp.enabled = false; |
| | | } |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | effectTarget = null; |
| | | } |
| | | |
| | | if (spineComp != null) |
| | | { |
| | | spineComp.enabled = false; |
| | | } |
| | | isInit = false; |
| | | |
| | | isPlaying = false; |
| | | Clear(); |
| | | onComplete?.Invoke(); |
| | | } |
| | |
| | | if (isReleaseImmediately) |
| | | { |
| | | spineComp.enabled = false; |
| | | isPlaying = false; |
| | | Stop(); |
| | | } |
| | | } |