| | |
| | | // protected BattleObject caster; |
| | | // protected List<BattleObject> targets; // 目标列表 |
| | | |
| | | public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, H0604_tagUseSkillAttack _tagUseSkillAttack) |
| | | public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack) |
| | | : base(_skillConfig, _caster, _tagUseSkillAttack) |
| | | { |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public override void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit) |
| | | public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit) |
| | | { |
| | | |
| | | Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitFormation = (_hitIndex, _hurtList) => |
| | | { |
| | | _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList()); |
| | | }; |
| | | // // 特效炸开在阵容的中间的回调 |
| | | // Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHitLineUpCenter = (_hitIndex, _hurtList) => |
| | | // { |
| | | // _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList()); |
| | | // }; |
| | | |
| | | if (skillConfig.effectAnchor == SkillEffectAnchor.Caster) |
| | | { |
| | | CastInTarget(caster.heroGo.transform as RectTransform, onHitFormation); |
| | | } |
| | | else if (skillConfig.effectAnchor == SkillEffectAnchor.Target) |
| | | { |
| | | if (tagUseSkillAttack == null || tagUseSkillAttack.HurtList.Length <= 0) |
| | | { |
| | | Debug.LogError("没有目标 tagUseSkillAttack.HurtList.Length <= 0"); |
| | | _onHit?.Invoke(0, default); |
| | | return; |
| | | } |
| | | // if (skillConfig.effectAnchor == SkillEffectAnchor.Caster) |
| | | // { |
| | | // CastInTarget(caster.heroGo.transform as RectTransform, onHitLineUpCenter); |
| | | // } |
| | | // else if (skillConfig.effectAnchor == SkillEffectAnchor.Target) |
| | | // { |
| | | // if (tagUseSkillAttack == null || tagUseSkillAttack.HurtList.Length <= 0) |
| | | // { |
| | | // Debug.LogError("没有目标 tagUseSkillAttack.HurtList.Length <= 0"); |
| | | // _onHit?.Invoke(0, default); |
| | | // return; |
| | | // } |
| | | |
| | | foreach (var hurt in tagUseSkillAttack.HurtList) |
| | | { |
| | | BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID); |
| | | if (target == null) |
| | | { |
| | | Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID); |
| | | continue; |
| | | } |
| | | // foreach (var hurt in tagUseSkillAttack.HurtList) |
| | | // { |
| | | // BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID); |
| | | // if (target == null) |
| | | // { |
| | | // Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID); |
| | | // continue; |
| | | // } |
| | | |
| | | CastInTarget(target.heroGo.transform as RectTransform, (index, list) => _onHit(0, new List<H0604_tagUseSkillAttack.tagSkillHurtObj>() { hurt })); |
| | | } |
| | | } |
| | | else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter) |
| | | { |
| | | CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitFormation); |
| | | } |
| | | else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter) |
| | | { |
| | | CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitFormation); |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError("未知的技能特效锚点类型: " + skillConfig.effectAnchor); |
| | | } |
| | | // CastInTarget(target.heroGo.transform as RectTransform, (index, list) => _onHit(0, new List<HB427_tagSCUseSkill.tagSCUseSkillHurt>() { hurt })); |
| | | // } |
| | | // } |
| | | // else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter) |
| | | // { |
| | | // CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitLineUpCenter); |
| | | // } |
| | | // else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter) |
| | | // { |
| | | // CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitLineUpCenter); |
| | | // } |
| | | // else |
| | | // { |
| | | // Debug.LogError("未知的技能特效锚点类型: " + skillConfig.effectAnchor); |
| | | // } |
| | | } |
| | | |
| | | protected void CastInTarget(RectTransform target, Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit) |
| | | protected void CastInTarget(RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit) |
| | | { |
| | | EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode); |
| | | // EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode); |
| | | |
| | | effectPlayer.Play(); |
| | | // RectTransform effectTrans = effectPlayer.transform as RectTransform; |
| | | |
| | | RectTransform effectTrans = effectPlayer.transform as RectTransform; |
| | | // _onHit?.Invoke(0, null); |
| | | |
| | | _onHit?.Invoke(0, null); |
| | | |
| | | // 销毁自身上的特效应该是等特效播放完毕之后 |
| | | // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer); |
| | | // 播放受击特效 |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target).Play(); |
| | | // // 销毁自身上的特效应该是等特效播放完毕之后 |
| | | // // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer); |
| | | // // 播放受击特效 |
| | | // caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target); |
| | | |
| | | } |
| | | |