hch
2025-08-15 7bd85eb8d0b9664f4645534b42c82ab0f32754d3
Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,22 +4,22 @@
public static class SkillEffectFactory
{
    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, H0604_tagUseSkillAttack tagUseSkillAttack)
    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
    {
        switch (skillConfig.effectType)
        {
            case SkillEffectType.Bullet:
                return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
            case SkillEffectType.Direct:
                return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
            // case SkillEffectType.BuffEffect:
            //     return new BuffSkillEffect(skillConfig, caster, targets);
            // case SkillEffectType.StageEffect:
            //     return new StageSkillEffect(skillConfig, caster, targets);
            default:
                UnityEngine.Debug.LogError("Unknown Skill Effect Type");
                break;
        }
        // switch (skillConfig.effectType)
        // {
        //     case SkillEffectType.Bullet:
        //         return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
        //     case SkillEffectType.Direct:
        //         return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
        //     // case SkillEffectType.BuffEffect:
        //     //     return new BuffSkillEffect(skillConfig, caster, targets);
        //     // case SkillEffectType.StageEffect:
        //     //     return new StageSkillEffect(skillConfig, caster, targets);
        //     default:
        //         UnityEngine.Debug.LogError("Unknown Skill Effect Type");
        //         break;
        // }
        return null;
    }
}