| | |
| | | switch (packType) |
| | | { |
| | | case PackType.Equip: |
| | | // mainTipData = CreateNormalEquipData(guid, operatable); |
| | | mainTipData = new TipData() { guid = guid }; |
| | | break; |
| | | default: |
| | | // if (item.isAuction) |
| | |
| | | |
| | | switch (tipType) |
| | | { |
| | | // case TipType.Equip: |
| | | // WindowCenter.Instance.Open<EquipTipWin>(); |
| | | // break; |
| | | case TipType.Equip: |
| | | UIManager.Instance.OpenWindow<EquipTipWin>(); |
| | | break; |
| | | // case TipType.PetMount: |
| | | // WindowCenter.Instance.Open<PetMountTipWin>(); |
| | | // break; |
| | |
| | | |
| | | |
| | | |
| | | // static TipData CreateNormalEquipData(string guid, bool operatable) |
| | | // static TipData CreateNormalEquipData(string guid) |
| | | // { |
| | | // var item = packModel.GetItemByGuid(guid); |
| | | // var item = PackManager.Instance.GetItemByGuid(guid); |
| | | // if (item == null) |
| | | // { |
| | | // return default(TipData); |
| | |
| | | isAuction = item.isAuction, |
| | | isEquiped = isEquiped, |
| | | isPreview = false, |
| | | score = item.score, |
| | | isOverdue = ItemLogicUtility.Instance.IsOverdue(guid), |
| | | auctionSurplusTime = item.isAuction ? item.auctionSurplusTime : 0, |
| | | overdueSurplusTime = item.overdueSurplusTime, |