Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,6 +52,17 @@ public override void End() { AssetBundleUtility.Instance.InitBuiltInAsset(); LaunchInHot.Instance.InitSystemMgr(); SDKUtils.Instance.Init(); //原sdk接口 // 这里还没开始加载配置 但是提前加载了供LaunchWin使用 PriorLanguageConfig.LazyInit(); InitialFunctionConfig.LazyInit(); UIManager.Instance.OpenWindow<LaunchWin>(); // ConfigInitiator.SyncInit(); UIManager.Instance.CloseWindow<DownLoadWin>(); UIManager.Instance.CloseWindow<VersionUpdateWin>();