| | |
| | | Application.backgroundLoadingPriority = ThreadPriority.High; |
| | | Screen.sleepTimeout = SleepTimeout.NeverSleep; |
| | | |
| | | if (AssetSource.isUseAssetBundle) |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | AssetBundleUtility.Instance.InitBuiltInAsset(); |
| | | } |
| | | InitSystemMgr(); |
| | | SDKUtils.Instance.Init(); //原sdk接口 |
| | | |
| | | InitSystemMgr(); |
| | | SDKUtils.Instance.Init(); //原sdk接口 |
| | | |
| | | // 这里还没开始加载配置 但是提前加载了供LaunchWin使用 |
| | | try |
| | | { |
| | | Debug.Log("拷贝前先加载了表格"); |
| | | // 这里还没开始加载配置 但是提前加载了供LaunchWin使用 |
| | | PriorLanguageConfig.LazyInit(); |
| | | InitialFunctionConfig.LazyInit(); |
| | | |
| | | UIManager.Instance.OpenWindow<LaunchWin>(); |
| | | } |
| | | catch (Exception e) |
| | | { |
| | | Debug.LogError("前置资源加载失败:" + e); |
| | | } |
| | | |
| | | |
| | | var builtInAssetCopyTask = new BuiltInAssetCopyTask(); |
| | | var requestPermissionStart = new RequestPermissionStart(); |