hch
2025-09-15 7bf0f15cf0c61c78738582ae92b95dfea10dbf26
Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -26,27 +26,18 @@
        Application.backgroundLoadingPriority = ThreadPriority.High;
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        if (AssetSource.isUseAssetBundle)
        if (!AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        }
            InitSystemMgr();
            SDKUtils.Instance.Init();  //原sdk接口
        InitSystemMgr();
        SDKUtils.Instance.Init();  //原sdk接口
        //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
        try
        {
            Debug.Log("拷贝前先加载了表格");
            //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
            PriorLanguageConfig.LazyInit();
            InitialFunctionConfig.LazyInit();
            UIManager.Instance.OpenWindow<LaunchWin>();
        }
        catch (Exception e)
        {
            Debug.LogError("前置资源加载失败:" + e);
        }
        var builtInAssetCopyTask = new BuiltInAssetCopyTask();
        var requestPermissionStart = new RequestPermissionStart();