| | |
| | | |
| | | public const int BattleTotalRecoverType = 100002; // 总治疗类型ID |
| | | |
| | | public const int BattleComboAttack = 100003; // 连击 |
| | | |
| | | public const int BattleCounterAttack = 100004; // 反击 |
| | | |
| | | public const int BattleChaseAttack = 100005; // 追击 |
| | | |
| | | public const int BattleStun = 100006; // 击晕 |
| | | |
| | | // 1000~10000之间的战斗层级 |
| | | // 需要考虑根据UI 特效 战斗角色三方的层级关系 |
| | |
| | | { |
| | | get |
| | | { |
| | | return UnactiveHeroBackSortingOrder - 1; |
| | | return UnactiveHeroBackSortingOrder - 1; |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | get |
| | | { |
| | | return ActiveHeroSortingOrder + 2; |
| | | return ActiveHeroSortingOrder + 10; |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | get |
| | | { |
| | | return ActiveHeroFrontSortingOrder - 1; |
| | | return ActiveHeroFrontSortingOrder - 5; |
| | | } |
| | | } |
| | | |