hch
2025-12-04 7ceccc591077b348613dcd1880408b82e2a183d4
Main/Config/PartialConfigs/PriorBundleConfig.cs
@@ -55,8 +55,6 @@
        switch (category)
        {
            case AssetVersion.AssetCategory.Scene:
                if (fileName == "Map139_Zxt".ToLower())
                    return 0;
                return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].Prior : 100;
            case AssetVersion.AssetCategory.Mob:
                return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].Prior : 101;
@@ -66,57 +64,35 @@
                return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].Prior : 103;
            case AssetVersion.AssetCategory.Video:
                return m_Video.ContainsKey(fileName) ? m_Video[fileName].Prior : 104;
//             case AssetVersion.AssetCategory.UI:
//                 {
// #if UNITY_EDITOR
//                     if (m_UI.ContainsKey(fileName))
//                     {
//                         //有配置的优先级为1的 也不包含在包内
//                         if (Launch.GetLaunchStage() != 0)
//                         {
//                             return m_UI[fileName].Prior;
//                         }
//                         else
//                         {
//                             return 2;
//                         }
//                     }
//                     return 0;
// #else
//                     return 0;
                    //return m_UI.ContainsKey(fileName) ? m_UI[fileName].Prior : 0;
// #endif
                // }
            default:
                return 0;
        }
    }
    //获取资源归属的地图id
    public static int GetAssetBelongToMap(AssetVersion.AssetCategory category, string fileName)
    {
        if (!categoryInited)
        {
            Init();
        }
    // //获取资源归属的地图id
    // public static int GetAssetBelongToMap(AssetVersion.AssetCategory category, string fileName)
    // {
    //     if (!categoryInited)
    //     {
    //         Init();
    //     }
        fileName = fileName.ToLower();
        switch (category)
        {
            case AssetVersion.AssetCategory.Scene:
                return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].mapId : 0;
            case AssetVersion.AssetCategory.Mob:
                return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].mapId : 0;
            case AssetVersion.AssetCategory.Effect:
                return m_Effects.ContainsKey(fileName) ? m_Effects[fileName].mapId : 0;
            case AssetVersion.AssetCategory.Audio:
                return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].mapId : 0;
            default:
                return 0;
        }
    }
    //     fileName = fileName.ToLower();
    //     switch (category)
    //     {
    //         case AssetVersion.AssetCategory.Scene:
    //             return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].mapId : 0;
    //         case AssetVersion.AssetCategory.Mob:
    //             return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].mapId : 0;
    //         case AssetVersion.AssetCategory.Effect:
    //             return m_Effects.ContainsKey(fileName) ? m_Effects[fileName].mapId : 0;
    //         case AssetVersion.AssetCategory.Audio:
    //             return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].mapId : 0;
    //         default:
    //             return 0;
    //     }
    // }
}