Main/System/Battle/BattleManager.cs
@@ -491,12 +491,19 @@ isCreate = false; } else { { BattleDebug.LogError("战场已存在 先进行销毁"); battleField.Destroy(); } } var bf = GetBattleFieldByMapID(MapID); if (bf != null && !string.IsNullOrEmpty(guid)) { BattleDebug.LogError("相同地图ID的战场已存在 先进行销毁"); bf.Destroy(); } if (isCreate) { battleField = BattleFieldFactory.CreateBattleField(guid, MapID, FuncLineID, extendData, redTeamList, blueTeamList);