Main/System/Battle/Define/DamageType.cs
@@ -12,11 +12,23 @@ // 服务器拥有的DamageType public enum ServerDamageType { Damage = 2, Recovery = 4, Block = 32, Crit = 128, Dodge = 512 Damage = 2,//普通伤害 Recovery = 4,//治疗 Immune = 16,//免疫 Block = 32, //格挡 Realdamage = 64, //真伤 Crit = 128, //暴击 Dodge = 256, //闪避 DamageReverse = 512,//伤害反转为治疗 SuckHpReverse = 1024,//吸血反转为伤害 SelfHarm = 2048,//自残 } public enum DamageType