Main/System/Battle/BattleObject/BattleObjMgr.cs
@@ -38,6 +38,8 @@ if (teamHero != null) { BattleObject battleObj = BattleObjectFactory.CreateBattleObject(battleField, posNodeList, teamHero, _Camp); if (battleObj.ObjID == 0) continue; allBattleObjDict.Add(battleObj.ObjID, battleObj); campDict.Add(teamHero.positionNum, battleObj); }