| | |
| | | { |
| | | HeroSkinConfig skinCfg = teamHero.skinConfig; |
| | | GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/); |
| | | SkeletonGraphic skeletonGraphic = battleGO.GetComponent<SkeletonGraphic>(); |
| | | SkeletonGraphic skeletonGraphic = battleGO.GetComponentInChildren<SkeletonGraphic>(); |
| | | skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes); |
| | | skeletonGraphic.Initialize(true); |
| | | GameObject goParent = posNodeList[teamHero.positionNum]; |