Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -58,11 +58,6 @@ UIManager.Instance.CloseWindow<DownLoadWin>(); UIManager.Instance.CloseWindow<VersionUpdateWin>(); UIManager.Instance.CloseWindow<LaunchWin>(); if (!AssetSource.uiFromEditor) { AssetBundleUtility.Instance.UnloadAssetBundle("builtin/prefabs", true, false); } UIManager.Instance.OpenWindow<LaunchWin>(); Language.InitDefaultLanguage(); }