Main/System/CrossServer/CrossServerUtility.cs
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using vnxbqy.UI;
public class CrossServerUtility
{
@@ -55,8 +55,8 @@
    public static bool IsCrossServerBoss()
    {
        // TODO YYL
        // if (PlayerDatas.Instance.baseData.CrossServerFlag <= 2)
        //     return false;
        if (PlayerDatas.Instance.baseData.CrossServerFlag <= 2)
            return false;
        // return PlayerDatas.Instance.baseData.MapID == 32080
        //     || PlayerDatas.Instance.baseData.MapID == CrossServerBossModel.DATA_MAPID;