| | |
| | | return; |
| | | } |
| | | |
| | | CB412_tagCSHeroLineupSave savePack = new CB412_tagCSHeroLineupSave(); |
| | | savePack.LineupID = (byte)teamType; |
| | | CB412_tagCSHeroPresetSave savePack = new CB412_tagCSHeroPresetSave(); |
| | | savePack.PresetID = (byte)teamType; |
| | | savePack.ShapeType = (byte)ShapeType; |
| | | savePack.PosCnt = (byte)GetTeamHeroCount(); |
| | | savePack.HeroPosList = new CB412_tagCSHeroLineupSave.tagCSHeroLineupPos[savePack.PosCnt]; |
| | | savePack.HeroPosList = new CB412_tagCSHeroPresetSave.tagCSHeroPresetPos[savePack.PosCnt]; |
| | | |
| | | int index = 0; |
| | | foreach (var hero in tempHeroes) |
| | |
| | | continue; |
| | | } |
| | | |
| | | savePack.HeroPosList[index] = new CB412_tagCSHeroLineupSave.tagCSHeroLineupPos |
| | | savePack.HeroPosList[index] = new CB412_tagCSHeroPresetSave.tagCSHeroPresetPos |
| | | { |
| | | ItemIndex = (ushort)heroInfo.itemHero.gridIndex, |
| | | PosNum = (byte)(posNum + 1) |