| | |
| | | public void Init(BattleObject battleObj) |
| | | { |
| | | this.battleObj = battleObj; |
| | | frontCharRendererAdjuster = battleObj.GetGameObject()?.AddMissingComponent<RendererAdjuster>(); |
| | | behindCharRendererAdjuster = battleObj.GetRectTransform()?.Find("Hero/Follower/BattleHeroInfoBar/BehindHero")?.gameObject?.AddMissingComponent<RendererAdjuster>(); |
| | | |
| | | if (battleObj is MinggeBattleObject) |
| | | { |
| | | |
| | | } |
| | | else |
| | | { |
| | | frontCharRendererAdjuster = battleObj.GetGameObject()?.AddMissingComponent<RendererAdjuster>(); |
| | | behindCharRendererAdjuster = battleObj.GetRectTransform()?.Find("Hero/Follower/BattleHeroInfoBar/BehindHero")?.gameObject?.AddMissingComponent<RendererAdjuster>(); |
| | | |
| | | |
| | | frontCharRendererAdjuster.canvasOffset = BattleConst.BattleFrontCharUIOffset; |
| | | behindCharRendererAdjuster.canvasOffset = BattleConst.BattleBehindCharUIOffset; |
| | | frontCharRendererAdjuster.canvasOffset = BattleConst.BattleFrontCharUIOffset; |
| | | behindCharRendererAdjuster.canvasOffset = BattleConst.BattleBehindCharUIOffset; |
| | | } |
| | | |
| | | } |
| | | |
| | | public void SetSortingOrder(int sortingOrder) |