| | |
| | | continue; |
| | | } |
| | | |
| | | minimumIndex = Mathf.Min(target.teamHero.positionNum, minimumIndex); |
| | | minimumIndex = Mathf.Min(target.GetPositionNum(), minimumIndex); |
| | | |
| | | if (target.Camp == battleCamp && target.teamHero.positionNum < 3) |
| | | if (target.Camp == battleCamp && target.GetPositionNum() < 3) |
| | | { |
| | | targetIndex = 1; |
| | | break; |
| | |
| | | private void ShotToIndex(BattleCamp camp, int targetIndex, int bulletIndex) |
| | | { |
| | | RectTransform targetTransform = caster.battleField.GetTeamNode(camp, targetIndex); |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.teamHero.modelScale); |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.GetModelScale()); |
| | | |
| | | RectTransform effectTrans = effectPlayer.transform as RectTransform; |
| | | |
| | |
| | | continue; |
| | | } |
| | | |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | } |
| | | |
| | | // 表现子弹飞行到目标位置 |
| | |
| | | continue; |
| | | } |
| | | |
| | | if (target.Camp == battleCamp && target.teamHero.positionNum > 3) |
| | | if (target.Camp == battleCamp && target.GetPositionNum() > 3) |
| | | { |
| | | targetIndex = 4; |
| | | break; |
| | | } |
| | | |
| | | maxinumIndex = Mathf.Max(target.teamHero.positionNum, maxinumIndex); |
| | | maxinumIndex = Mathf.Max(target.GetPositionNum(), maxinumIndex); |
| | | } |
| | | |
| | | if (targetIndex == int.MaxValue) |
| | |
| | | continue; |
| | | } |
| | | |
| | | minimumIndex = Mathf.Min(target.teamHero.positionNum, minimumIndex); |
| | | minimumIndex = Mathf.Min(target.GetPositionNum(), minimumIndex); |
| | | } |
| | | |
| | | if (minimumIndex != int.MaxValue) |
| | |
| | | private void SelfShoting(int index) |
| | | { |
| | | // 默认只选自己,自己为主目标 |
| | | ShotToIndex(caster.Camp, caster.teamHero.positionNum, index); |
| | | ShotToIndex(caster.Camp, caster.GetPositionNum(), index); |
| | | } |
| | | |
| | | // 散射 |
| | |
| | | |
| | | private void ScatterShot(BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, int bulletIndex, int order) |
| | | { |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.teamHero.modelScale); |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.GetModelScale()); |
| | | |
| | | bool shotToSelf = target.ObjID == caster.ObjID; |
| | | |
| | |
| | | continue; |
| | | } |
| | | |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | } |
| | | |
| | | // 表现子弹飞行到目标位置 |
| | |
| | | |
| | | protected void ShotToTarget(BattleObject target, int bulletIndex) |
| | | { |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.teamHero.modelScale); |
| | | BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.GetModelScale()); |
| | | |
| | | bool shotToSelf = target.ObjID == caster.ObjID; |
| | | |
| | |
| | | BattleObject targetObj = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID); |
| | | if (targetObj != null) |
| | | { |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | } |
| | | else |
| | | { |
| | |
| | | continue; |
| | | } |
| | | |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.GetModelScale()); |
| | | } |
| | | |
| | | // 表现子弹飞行到目标位置 |