| | |
| | | propertyVariables["realmPer"] = GetOfficialPer(attrType) / 10000.0f; |
| | | propertyVariables["gubaoValue"] = 0; |
| | | propertyVariables["gubaoPer"] = 0; |
| | | propertyVariables["hjgValue"] = 0; |
| | | propertyVariables["hjgPer"] = 0; |
| | | propertyVariables["hjgValue"] = PhantasmPavilionManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables["hjgPer"] = PhantasmPavilionManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables["horseValue"] = HorseManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables["horsePer"] = HorseManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables["beautyValue"] = 0; |
| | | propertyVariables["beautyPer"] = 0; |
| | | |
| | | //!!!单武将战力预览的话需要排除队伍影响战力,只算武将自身的上阵属性 |
| | | propertyVariables["lineupInitAddPer"] = GetLineUpPer(attrType, "lineupInitAddPer") / 10000.0f; |