Main/Component/UI/Common/RendererAdjuster.cs
@@ -17,6 +17,8 @@
    protected Canvas canvas;
    public int canvasOffset = 1;
    public Action<string, int> onSortingChanged;
    protected void Awake()
@@ -39,7 +41,7 @@
        // skeletonAnimations.Clear();
        // skeletonAnimations.AddRange(gameObject.GetComponentsInChildren<SkeletonAnimation>(true));
        canvas = GetComponentInChildren<Canvas>();
        canvas = GetComponentInChildren<Canvas>(true);
    }
    public void UpdateSortingOrder()
@@ -65,7 +67,7 @@
        if (null != canvas)
        {
            canvas.sortingOrder = sortingOrder + 1;
            canvas.sortingOrder = sortingOrder + canvasOffset;
            if (!string.IsNullOrEmpty(sortingLayer))
            {
                canvas.sortingLayerName = sortingLayer;