Main/System/Battle/BattleEffectMgr.cs
@@ -15,6 +15,25 @@ battleField = _battleField; } public void Run() { List<BattleEffectPlayer> runList = new List<BattleEffectPlayer>(); foreach (KeyValuePair<int, List<BattleEffectPlayer>> kvPair in effectDict) { runList.AddRange(kvPair.Value); } for (int i = runList.Count - 1; i >= 0; i--) { BattleEffectPlayer effectPlayer = runList[i]; if (effectPlayer != null) { effectPlayer.Run(); } } } public void PauseGame() { foreach (KeyValuePair<int, List<BattleEffectPlayer>> kvPair in effectDict)