Main/System/Battle/BattleField/BattleRootNode.cs
@@ -33,6 +33,8 @@ public RectTransform battleNodePos1; public RectTransform battleNodePos2; public RendererAdjuster rendererAdjuster; void Awake() { for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++) @@ -44,6 +46,7 @@ _blueTeamNodeList.Add(blueTrans.gameObject); } DontDestroyOnLoad(gameObject); // SetSortingOrder(); } public void SetBackground(Texture texture) @@ -55,6 +58,11 @@ } } public void SetSortingOrder() { rendererAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder); } public Transform skillBackNode; public Transform skillFrontNode;