Main/System/HeroUI/HeroUIManager.Talent.cs
@@ -148,7 +148,7 @@ } } giftBaseCells[i].Init(giftID, giftLV, null, state); giftBaseCells[i].Init(giftID, giftLV, state, hero.heroId, i, hero.awakeLevel); } else { @@ -166,8 +166,7 @@ } else { int index = i; giftBaseCells[i].Init(-1, 0, null, 0, hero.heroId, index); giftBaseCells[i].Init(-1, 0, 0, hero.heroId, i); } }