| | |
| | | #endif
|
| | | StageManager.Instance.ToLoginScene();
|
| | |
|
| | | DTC0403_tagPlayerLoginLoadOK.finishedLogin = false;
|
| | | DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
|
| | | ClearGameData();
|
| | |
|
| | | }
|
| | |
|
| | | public static async UniTask InitManagers()
|
| | |
| | | managers.Add(InvestModel.Instance);
|
| | | managers.Add(BlessLVManager.Instance);
|
| | | managers.Add(AutoFightModel.Instance);
|
| | | managers.Add(MainLevelManager.Instance);
|
| | | managers.Add(BattleSettlementManager.Instance);
|
| | |
|
| | | foreach (var manager in managers)
|
| | | {
|
| | |
| | |
|
| | | managers.Clear();
|
| | | }
|
| | | |
| | |
|
| | | /// <summary>
|
| | | /// 打开登录界面
|
| | | /// </summary>
|
| | | private static void OpenLoginUI()
|
| | | {
|
| | | }
|
| | |
|
| | |
|
| | |
|
| | | //这里清理时机一定是重新登录/切换账号,而不是短暂的断线重连
|
| | | static void ClearGameData()
|
| | | {
|
| | | DTC0403_tagPlayerLoginLoadOK.finishedLogin = false;
|
| | | DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
|
| | | ConfirmCancel.toggleCheckDict.Clear();
|
| | | }
|
| | | } |