Main/ResModule/BuiltInLoader.cs
@@ -20,6 +20,7 @@ if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION))) { var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION); path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", ""); sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path); } else