yyl
2025-09-18 871594462e82d6bc1341918d39e11ab036d59563
Main/System/Battle/Skill/SkillBase.cs
@@ -151,12 +151,12 @@
      // battleField.battleTweenMgr.OnPlayTween(tweener);
   }
   protected void MoveToTarget(RectTransform target, Vector2 offset, Action onComplete = null)
   protected void MoveToTarget(RectTransform target, Vector2 offset, Action _onComplete = null, float speed = 500f)
   {
      //   原地释放
      if (skillConfig.CastDistance >= 9999)
      {
         onComplete?.Invoke();
         _onComplete?.Invoke();
         return;
      }
@@ -164,8 +164,8 @@
      var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, () =>
      {
         caster.motionBase.PlayAnimation(MotionName.idle, true);
         onComplete?.Invoke();
      });
         _onComplete?.Invoke();
      }, speed);
      battleField.battleTweenMgr.OnPlayTween(tweener);
   }
@@ -199,7 +199,7 @@
                  {
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, 
                        OnAttackFinish);
                        OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -236,9 +236,9 @@
               TurnBack(
                  () =>
                  {
                     RectTransform rectTransform = battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum);
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero,
                        OnAttackFinish);
                     MoveToTarget(rectTransform, Vector2.zero, OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -268,7 +268,7 @@
                  {
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum),
                        Vector2.zero, OnAttackFinish);
                        Vector2.zero, OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -372,11 +372,48 @@
   protected void HighLightAllTargets()
   {
      if (skillConfig.FuncType != 2)
         return;
      // 高亮所有目标
      HashSet<BattleObject> highlightList = new HashSet<BattleObject>(battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack));
      List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
      List<BattleObject> highlightList = new List<BattleObject>(targetList);
      highlightList.Add(caster);
      List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
      caster.heroInfoBar.SetActive(false);
      for (int i = 0; i < allList.Count; i++)
      {
         BattleObject bo = allList[i];
         if (highlightList.Contains(bo))
         {
            bo.layerMgr.SetFront();
            bo.heroInfoBar.SetActive(true);
            bo.heroRectTrans.SetParent(battleField.battleRootNode.skillFrontNode, true);
         }
         else
         {
            bo.layerMgr.SetBack();
            bo.heroRectTrans.SetParent(battleField.battleRootNode.skillBackNode, true);
         }
         if (targetList.Contains(bo))
         {
            bo.heroInfoBar.SetActive(true);
         }
         else
         {
            bo.heroInfoBar.SetActive(false);
         }
      }
      caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
      battleField.battleRootNode.skillMaskNode.SetActive(true);
      // caster.battleField.skillMask
      //   把这些BO全高亮 或者说把除了这些的都放在遮罩后面
      //   YYL TODO
   }
@@ -404,6 +441,7 @@
   protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
   {
      // 伤害分布 (万分比)
      // Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
      int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
      long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -604,7 +642,27 @@
         }
      }
      return isFinished && moveFinished;
      if (isFinished && moveFinished)
      {
         List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
         for (int i = 0; i < allList.Count; i++)
         {
            BattleObject bo = allList[i];
            bo.layerMgr.SetFront();
            bo.heroRectTrans.SetParent(battleField.GetTeamNode(bo.Camp, bo.teamHero.positionNum), true);
            bo.heroInfoBar.SetActive(true);
         }
         battleField.battleRootNode.skillMaskNode.SetActive(false);
         return true;
      }
      else
      {
         return false;
      }
   }
   public virtual void ForceFinished()