yyl
2025-09-18 871594462e82d6bc1341918d39e11ab036d59563
Main/System/Battle/Skill/SkillBase.cs
@@ -4,7 +4,6 @@
using DG.Tweening;
using Spine;
using System.Linq;
using PlasticGui.WorkspaceWindow.BranchExplorer;
public class SkillBase
@@ -117,32 +116,56 @@
         case SkillCastMode.Allies:
            CastToAllies();
            break;
         // case SkillCastMode.DashCast:
         //    DashToTarget(() => BackToOrigin(OnSkillFinished));
         //    break;
         case SkillCastMode.DashCast:
            DashCast(OnAttackFinish);
            break;
         default:
            Debug.LogError("暂时不支持其他的方式释放 有需求请联系策划 技能id:" + skillConfig.SkillID + " cast position " + skillConfig.CastPosition);
            OnSkillFinished();
            Debug.LogError("强制结束技能 暂时不支持其他的方式释放 有需求请联系策划 技能id:" + skillConfig.SkillID + " cast position " + skillConfig.CastPosition);
            ForceFinished();
            break;
      }
   }
   protected void MoveToTarget(RectTransform target, Vector2 offset, float duration, Action onComplete = null)
   //   冲撞攻击
   protected void DashCast(Action _onComplete)
   {
      Debug.LogError("DashCast 还没实现");
      ForceFinished();
      //   YYL TODO
      // var entry = caster.motionBase.PlayAnimation(skillConfig.GetMotionName(), false);
      // float animationTime = entry.AnimationTime;
      // int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
      // BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
      // RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
      // var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, targetTrans, new Vector2(skillConfig.CastDistance, 0), animationTime * 0.9f, () =>
      // {
      //    caster.motionBase.PlayAnimation(MotionName.idle, true);
      //    _onComplete?.Invoke();
      // });
      // battleField.battleTweenMgr.OnPlayTween(tweener);
   }
   protected void MoveToTarget(RectTransform target, Vector2 offset, Action _onComplete = null, float speed = 500f)
   {
      //   原地释放
      if (skillConfig.CastDistance >= 9999)
      {
         onComplete?.Invoke();
         _onComplete?.Invoke();
         return;
      }
      caster.motionBase.PlayAnimation(MotionName.run, true);
      var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, duration, () =>
      var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, () =>
      {
         caster.motionBase.PlayAnimation(MotionName.idle, true);
         onComplete?.Invoke();
      });
         _onComplete?.Invoke();
      }, speed);
      battleField.battleTweenMgr.OnPlayTween(tweener);
   }
@@ -163,7 +186,7 @@
      RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
      {
         //   到位置转身(不一定非要转身 但是流程要写)
         TurnBack(() =>
@@ -175,8 +198,8 @@
                  () =>
                  {
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, moveTime,
                        OnAttackFinish);
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero,
                        OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -202,7 +225,7 @@
      RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
      MoveToTarget(targetTrans, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
      MoveToTarget(targetTrans, new Vector2(skillConfig.CastDistance, 0), () =>
      {
         //   到位置转身(不一定非要转身 但是流程要写)
         TurnBack(() =>
@@ -213,9 +236,9 @@
               TurnBack(
                  () =>
                  {
                     RectTransform rectTransform = battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum);
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, moveTime,
                        OnAttackFinish);
                     MoveToTarget(rectTransform, Vector2.zero, OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -232,7 +255,7 @@
   {
      RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
      {
         //   到位置转身(不一定非要转身 但是流程要写)
         TurnBack(() =>
@@ -245,7 +268,7 @@
                  {
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum),
                        Vector2.zero, moveTime, OnAttackFinish);
                        Vector2.zero, OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -349,11 +372,48 @@
   protected void HighLightAllTargets()
   {
      if (skillConfig.FuncType != 2)
         return;
      // 高亮所有目标
      HashSet<BattleObject> highlightList = new HashSet<BattleObject>(battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack));
      List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
      List<BattleObject> highlightList = new List<BattleObject>(targetList);
      highlightList.Add(caster);
      List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
      caster.heroInfoBar.SetActive(false);
      for (int i = 0; i < allList.Count; i++)
      {
         BattleObject bo = allList[i];
         if (highlightList.Contains(bo))
         {
            bo.layerMgr.SetFront();
            bo.heroInfoBar.SetActive(true);
            bo.heroRectTrans.SetParent(battleField.battleRootNode.skillFrontNode, true);
         }
         else
         {
            bo.layerMgr.SetBack();
            bo.heroRectTrans.SetParent(battleField.battleRootNode.skillBackNode, true);
         }
         if (targetList.Contains(bo))
         {
            bo.heroInfoBar.SetActive(true);
         }
         else
         {
            bo.heroInfoBar.SetActive(false);
         }
      }
      caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
      battleField.battleRootNode.skillMaskNode.SetActive(true);
      // caster.battleField.skillMask
      //   把这些BO全高亮 或者说把除了这些的都放在遮罩后面
      //   YYL TODO
   }
@@ -381,6 +441,7 @@
   protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
   {
      // 伤害分布 (万分比)
      // Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
      int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
      long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -581,13 +642,34 @@
         }
      }
      return isFinished && moveFinished;
      if (isFinished && moveFinished)
      {
         List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
         for (int i = 0; i < allList.Count; i++)
         {
            BattleObject bo = allList[i];
            bo.layerMgr.SetFront();
            bo.heroRectTrans.SetParent(battleField.GetTeamNode(bo.Camp, bo.teamHero.positionNum), true);
            bo.heroInfoBar.SetActive(true);
         }
         battleField.battleRootNode.skillMaskNode.SetActive(false);
         return true;
      }
      else
      {
         return false;
      }
   }
   public virtual void ForceFinished()
   {
      skillEffect?.ForceFinished();
      isFinished = true;
      moveFinished = true;
      while (packList.Count > 0)
      {