yyl
2025-09-18 871594462e82d6bc1341918d39e11ab036d59563
Main/System/Hero/UIHeroController.cs
@@ -2,53 +2,160 @@
using System;
using Spine.Unity;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIHeroController : MonoBehaviour
{
   public void Create(int _skinID, Action _onComplete = null)
   {
      skinID = _skinID;
      onComplete = _onComplete;
      GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001");
      GameObject instanceGO = null;
      if (!transform.gameObject.activeSelf)
      {
         transform.SetActive(true);
      }
      instanceGO = GameObject.Instantiate(battleGO, transform);
      skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
      var skinConfig = HeroSkinConfig.Get(skinID);
      skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData");
      skeletonGraphic.Initialize(true);
      spineAnimationState = skeletonGraphic.AnimationState;
      PlayAnimation(MotionName.idle, true);
      spineAnimationState.Complete += OnAnimationComplete;
   }
   private GameObjectPoolManager.GameObjectPool pool;
   private int skinID;
   protected SkeletonGraphic skeletonGraphic;
   protected Spine.AnimationState spineAnimationState;
   private GameObject instanceGO;
   private Spine.TrackEntry currentTrackEntry;
   private Action onComplete;
   void Destroy()
   public void Create(int _skinID, float scale = 0.8f, Action _onComplete = null, string motionName = "idle", bool isLh = false)
   {
      if (skinID == _skinID)
      {
         //避免重复创建
         return;
      }
      skinID = _skinID;
      var skinConfig = HeroSkinConfig.Get(skinID);
      if (isLh)
      {
         //X轴偏移,Y轴偏移,缩放,是否水平翻转(0否1是)
         if (skinConfig.TachieParam.Length == 4)
         {
            this.transform.localPosition = new Vector3(skinConfig.TachieParam[0], skinConfig.TachieParam[1], 0);
            this.transform.localScale = Vector3.one * skinConfig.TachieParam[2];
            this.transform.localRotation = Quaternion.Euler(0, skinConfig.TachieParam[3] == 0 ? 0 : 180, 0);
         }
         else
         {
            this.transform.localPosition = Vector3.zero;
            this.transform.localScale = Vector3.one;
            this.transform.localRotation = Quaternion.identity;
         }
         //立绘特殊处理,没有spine动画的改用图片
         var lhImg = this.AddMissingComponent<RawImage>();
         if (!skinConfig.Tachie.Contains("SkeletonData"))
         {
            //图片替换
            lhImg.SetTexture2DPNG(skinConfig.Tachie);
            lhImg.SetNativeSize();
            if (skeletonGraphic != null)
            {
               skeletonGraphic.enabled = false;
            }
            lhImg.enabled = true;
            return;
         }
         else
         {
            if (skeletonGraphic != null)
            {
               skeletonGraphic.enabled = true;
            }
            lhImg.enabled = false;
         }
      }
      else
      {
         this.transform.localScale = Vector3.one * scale;
      }
      onComplete = _onComplete;
      pool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("UIHero"));
      if (!transform.gameObject.activeSelf)
      {
         transform.SetActive(true);
      }
      if (instanceGO == null)
      {
         instanceGO = pool.Request();
         instanceGO.transform.SetParent(transform);
         //transform 的Pivot Y是0,让instanceGO 居中
         instanceGO.transform.localPosition = new Vector3(0, instanceGO.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
         //instanceGO.transform.localPosition = Vector3.zero;
         instanceGO.transform.localScale = Vector3.one;
         instanceGO.transform.localRotation = Quaternion.identity;
      }
      skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
      if (isLh)
      {
         skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
      }
      else
      {
         skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
      }
      if (skeletonGraphic.skeletonDataAsset == null)
      {
         transform.SetActive(false);
         if (pool != null)
            pool.Release(instanceGO);
         skeletonGraphic = null;
         Destroy(instanceGO);
         Debug.LogError("未配置spine");
         return;
      }
      skeletonGraphic.Initialize(true);
      spineAnimationState = skeletonGraphic.AnimationState;
      spineAnimationState.Data.DefaultMix = 0f;
      if (motionName == "")
         motionName = GetFistSpineAnim();
      PlayAnimation(motionName, true);
      spineAnimationState.Complete -= OnAnimationComplete;
      spineAnimationState.Complete += OnAnimationComplete;
   }
    public virtual Spine.TrackEntry PlayAnimation(MotionName motionName, bool loop = false)
    {
        if (spineAnimationState == null) return null;
        // 直接使用 ToString() 而不是调用 GetAnimationName
        currentTrackEntry = spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
        return currentTrackEntry;
   protected void OnDestroy()
   {
        if (spineAnimationState != null)
        {
            spineAnimationState.Complete -= OnAnimationComplete;
        }
      if (pool != null)
         pool.Release(instanceGO);
      skeletonGraphic = null;
      pool = null;
   }
    public virtual void PlayAnimation(string motionName, bool loop = false)
    {
        if (spineAnimationState == null) return;
      // 直接使用 ToString() 而不是调用 GetAnimationName
        spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
    }
   // 播放第一个动画(作为默认动画)
   string GetFistSpineAnim()
   {
      var skeletonData = skeletonGraphic.Skeleton.Data;
      if (skeletonData.Animations.Count > 0)
      {
         return skeletonData.Animations.Items[0].Name;
      }
      else
      {
         Debug.LogError("Spine 数据中没有找到任何动画!武将皮肤:" + skinID);
      }
      return "";
    }
   /// <summary>
@@ -57,6 +164,6 @@
   protected virtual void OnAnimationComplete(Spine.TrackEntry trackEntry)
   {
      onComplete?.Invoke();
    }
   }
}