hch
17 小时以前 87d5c46997d61523aed87fdb7ed0b07e9dded223
Main/System/InternalAffairs/GoldRushManager.cs
@@ -15,7 +15,7 @@
    public int housekeeperEndTime;   // 自动管家到期时间戳,有值同时也代表免费试用已使用
    public byte[] warehouseIDList;  //完成的,包含0空,主要用于领取的索引
    public Dictionary<int, HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp> campInfoDict = new Dictionary<int, HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp>();
    public Dictionary<int, Dictionary<int, int[]>> tmpCampWorkerSkinIDDict = new Dictionary<int, Dictionary<int, int[]>>(); //最后一次营地淘金对应的皮肤(预分配),纯粹用于显示模型
    public Dictionary<int, List<int>> tmpCampWorkerSkinIDDict = new Dictionary<int, List<int>>(); //最后一次营地淘金对应的皮肤(预分配),纯粹用于显示模型
    public event Action<int> OnGoldRushCampEvent;    //服务端通知营地信息
    public event Action OnGoldRushInfoEvent;
@@ -23,7 +23,6 @@
    //行为事件
    public event Action<int> OnRefreshItemEvent; //刷新淘金道具
    public event Action<int, int, int> GoldRushEvent; //营地ID,执行事件(0出发,1返程),监工数量
    public event Action<PosEvent, bool, int, int, string> PathEvent; //事件,是否返程,营地ID,第几个工人,聊天内容(后续考虑传结构数据)
    public const int followWorkerCount = 3;   //小兵的数量,非监工
@@ -125,6 +124,8 @@
    public PlayerDataType unLockMoneyType; //刷新用
    public float lastAssignWorkTime;
    public float lastCallBackTime;
    public override void Init()
@@ -218,31 +219,41 @@
        // }
    }
    int skinIDIndex;
    public int GetRandommSkinID()
    {
        var skinID = skinIDs[skinIDIndex % skinIDs.Count];
        skinIDIndex++;
        //从已解锁中随机
        return skinIDs[UnityEngine.Random.Range(0, skinIDs.Count)];
        return skinID;
    }
    //参考:
    //未发布 goldid = 0 endtime不定(完成或者从未开始)
    //已发布未进行 goldid != 0 endtime = 0
    //已发布进行中 goldid != 0 endtime !=0
    //预分配监工皮肤
    void InitWorkerSkinID(HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp campInfo)
    {
        if (campInfo.EndTime == 0 && forceStopCampID == 0)
        {
            if (tmpCampWorkerSkinIDDict.ContainsKey(campInfo.CampID))
            {
                tmpCampWorkerSkinIDDict[campInfo.CampID].Clear();
            }
            return;
        }
        if (campInfo.GoldID != 0 && campInfo.EndTime != 0)
        {
            //预防重复随机
            if (tmpCampWorkerSkinIDDict.ContainsKey(campInfo.CampID) && tmpCampWorkerSkinIDDict[campInfo.CampID].ContainsKey((int)campInfo.EndTime))
            if (tmpCampWorkerSkinIDDict.ContainsKey(campInfo.CampID) && tmpCampWorkerSkinIDDict[campInfo.CampID].Count != 0)
            {
                return;
            }
            if (!tmpCampWorkerSkinIDDict.ContainsKey(campInfo.CampID))
            tmpCampWorkerSkinIDDict[campInfo.CampID] = new List<int>();
            for (int i = 0; i < campInfo.WorkerCnt; i++)
            {
                tmpCampWorkerSkinIDDict[campInfo.CampID] = new Dictionary<int, int[]>();
                tmpCampWorkerSkinIDDict[campInfo.CampID].Add(GetRandommSkinID());
            }
            tmpCampWorkerSkinIDDict[campInfo.CampID].Clear();
            //预分配随机3个
            tmpCampWorkerSkinIDDict[campInfo.CampID][(int)campInfo.EndTime] = new int[] { GetRandommSkinID(), GetRandommSkinID(), GetRandommSkinID() };
        }
    }
@@ -251,17 +262,20 @@
    {
        if (tmpCampWorkerSkinIDDict.ContainsKey(campID))
        { 
            var keys = tmpCampWorkerSkinIDDict[campID].Keys.ToList();
            if (keys.Count > 0)
            var skinIDs = tmpCampWorkerSkinIDDict[campID];
            if (index < skinIDs.Count)
            {
                var skinIDs = tmpCampWorkerSkinIDDict[campID][keys[0]];
                if (index < skinIDs.Length)
                {
                    return skinIDs[index];
                }
                return skinIDs[index];
            }
            else
            {
                var skinID = GetRandommSkinID();
                skinIDs.Add(skinID);
                return skinID;
            }
        }
        //没有预分配则随机
        return skinIDs[UnityEngine.Random.Range(0, skinIDs.Count)];
    }
@@ -419,9 +433,18 @@
        return (workerUnlockState & (1 << workerID)) != 0;
    }
    public int forceStopCampID;
    // 0-发布淘金(消耗淘金令);1-刷新淘金;2-开始淘金或调整监工数;3-取消淘金
    public void SendGoldRushOP(int opType, int campID, int workerCnt)
    {
        if (opType == 3)
        {
            forceStopCampID = campID;
        }
        if (opType == 2 && workerCnt < GetCampWorkerCnt(campID))
        {
            forceStopCampID = campID;
        }
        var pack = new CB036_tagCSGoldRushOP();
        pack.OPType = (byte)opType;
        pack.CampID = (byte)campID;
@@ -459,11 +482,6 @@
    }
    //通知外出行为事件
    public void NotifyGoldRushEvent(int campID, int eventType, int leaderCount)
    {
        GoldRushEvent?.Invoke(campID, eventType, leaderCount);
    }
    //通知路径行为事件
    public void NotifyPathEvent(PosEvent posEvent, bool isBack, int tendID, int index, string content)