Main/System/Battle/Skill/SkillBase.cs
@@ -774,17 +774,7 @@ HurtListEx = null }; BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack); #if UNITY_EDITOR PrintHurtParamDebugInfo(hurtParam); #endif // 先调用目标受伤 target.Hurt(hurtParam); // 再调用施法者吸血/反伤 caster.OnHurtTarget(hurtParam); OnHitEachTarget(_hitIndex, target, hurt); } #if UNITY_EDITOR