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| | | using UnityEngine;
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| | | using Cysharp.Threading;
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| | | using Cysharp.Threading.Tasks;
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| | | using System.IO;
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| | |
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| | | /// <summary>
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| | | /// Main类,作为热更新程序集的入口点
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| | |
| | | managers.Add(OtherPlayerDetailManager.Instance);
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| | | managers.Add(RechargeManager.Instance);
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| | | managers.Add(StoreModel.Instance);
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| | | managers.Add(PhantasmPavilionModel.Instance);
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| | | managers.Add(GuildManager.Instance);
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| | | managers.Add(TeamManager.Instance);
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| | | managers.Add(TaskManager.Instance);
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| | |
| | | managers.Add(CustomizedRechargeModel.Instance);
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| | | managers.Add(CustomizedGiftModel.Instance);
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| | | managers.Add(ChatManager.Instance);
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| | | managers.Add(ChatBubbleManager.Instance);
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| | | managers.Add(OfficialRankManager.Instance);
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| | | managers.Add(RankModel.Instance);
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| | | managers.Add(PlayerMainDate.Instance);
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| | |
| | | managers.Add(DayMissionManager.Instance);
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| | | managers.Add(BattlePassManager.Instance);
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| | | managers.Add(TianziBillboradManager.Instance);
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| | | managers.Add(ExpSecretCollectionManager.Instance);
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| | | managers.Add(SignManager.Instance);
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| | | managers.Add(RenameManager.Instance);
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| | | managers.Add(AchievementManager.Instance);
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| | | managers.Add(HorseManager.Instance);
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| | | managers.Add(PhantasmPavilionManager.Instance);
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| | | managers.Add(AttributeManager.Instance);
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| | | managers.Add(FuncNPCManager.Instance);
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| | | managers.Add(GuildBossManager.Instance);
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| | | managers.Add(LineupRecommendManager.Instance);
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| | | managers.Add(OSActivityManager.Instance);
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| | |
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| | | foreach (var manager in managers)
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| | | {
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| | | manager.Init();
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| | |
| | | // 前面有重新InitManagers了 这里就不在做清除
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| | | // ReleaseMgrs();
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| | | ClearGameData();
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| | | //销毁所有战场
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| | | BattleManager.Instance.DestroyAllBattleField();
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| | |
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| | | }
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| | |
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| | | private static void ReleaseMgrs()
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