Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -28,7 +28,11 @@
        {
            rendererAdjuster.SetSortingOrder(sortingOrder);
        }
        battleObj.heroInfoBar.maxXpGO.SetSortingOrder(sortingOrder + 5);
        for (int i = 0; i < effectPlayers.Count; i++)
        {
            effectPlayers[i]?.ApplySortingOrder();
        }
    }
    public void AddEffect(BattleEffectPlayer effectPlayer)