| | |
| | | { |
| | | return; |
| | | } |
| | | redpointCommonDict[_type].state = RedPointState.None; |
| | | if (!FuncOpen.Instance.IsFuncOpen(typeToFuncIDDict[_type])) |
| | | { |
| | | return; |
| | | } |
| | | redpointCommonDict[_type].state = RedPointState.None; |
| | | battlePassDataDict.TryGetValue(_type, out BattlePassData battlePassData); |
| | | if (battlePassData == null) return; |
| | | int totalValue = 0; |
| | |
| | | } |
| | | case BattlePassType.MainLine: |
| | | { |
| | | totalValue = PlayerDatas.Instance.baseData.ExAttr1 / 100; |
| | | //通关的 找上一关值 |
| | | totalValue = MainLevelConfig.GetPassedLevel(); |
| | | break; |
| | | } |
| | | case BattlePassType.GuBao: |