Main/System/BattlePass/BattlePassManager.Common.cs
@@ -31,11 +31,11 @@
        {
            return;
        }
        redpointCommonDict[_type].state = RedPointState.None;
        if (!FuncOpen.Instance.IsFuncOpen(typeToFuncIDDict[_type]))
        {
            return;
        }
        redpointCommonDict[_type].state = RedPointState.None;
        battlePassDataDict.TryGetValue(_type, out BattlePassData battlePassData);
        if (battlePassData == null) return;
        int totalValue = 0;
@@ -53,7 +53,8 @@
                }
            case BattlePassType.MainLine:
                {
                    totalValue = PlayerDatas.Instance.baseData.ExAttr1 / 100;
                    //通关的 找上一关值
                    totalValue = MainLevelConfig.GetPassedLevel();
                    break;
                }
            case BattlePassType.GuBao: