Main/System/HeroUI/HeroGiftLineCell.cs
@@ -6,10 +6,10 @@ [SerializeField] GiftBaseCell[] cardList; public void Display(int index, List<int> configList) { { for (int i = 0; i < cardList.Length; i++) { if (index < configList.Count) if (index + i < configList.Count) { var giftID = configList[index + i]; var giftLV = HeroUIManager.Instance.maxGiftLevel;