| | |
| | | // [SerializeField] Button bookLVBtn; |
| | | [SerializeField] GameObject unGetObj; |
| | | [SerializeField] GameObject activeObj; // 可激活带流光效果材质 |
| | | |
| | | [SerializeField] GameObject actLimitObj; // 活动限定 |
| | | public void Display(int index, int quality) |
| | | { |
| | | var heroID = HeroUIManager.Instance.heroCollectDict[quality][index]; |
| | |
| | | activeObj.SetActive(funcState == 1); |
| | | // bookLVBtn.SetActive(funcState > 1); |
| | | unGetObj.SetActive(funcState == 0); |
| | | actLimitObj.SetActive(heroConfig.IsActLimit == 1); |
| | | |
| | | countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country)); |
| | | jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class)); |