Main/System/Battle/BattleField/StoryBattleField.cs
@@ -141,7 +141,7 @@ base.OnSettlement(turnFightStateData); BattleManager.Instance.MainFightRequest(4); } public override void HaveRest() { @@ -266,4 +266,10 @@ BattleDebug.LogError("action doesnt finish, wait a moment please"); } } protected override void SetRootNodePosition() { battleRootNode.imgBackground.rectTransform.anchoredPosition = battleRootNode.bgPos1.anchoredPosition; battleRootNode.battleNode.anchoredPosition = battleRootNode.battleNodePos1.anchoredPosition; } }