Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -11,7 +11,7 @@ public int TitleID; public uint ExpPoint; //扩充经验点数(亿) public uint TotalExp; //总经验(小于亿部分) public ulong curExp { get { return ExpPoint + TotalExp * Constants.ExpPointValue; } } public ulong curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } } public uint FamilyId; //家族 public string FamilyName; //家族名称 public uint diamond; //仙玉