hch
2025-07-09 8ab9fbf1e44b842646f00bc70dcd99d49f30f2e0
Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -202,8 +202,7 @@
                break;
            case PlayerDataType.FightPower:
                baseData.FightPoint = value + valueEx * Constants.ExpPointValue;
                // TODO YYL
                // ModelCenter.Instance.GetModel<PlayerMainDate>().PowerAdd(baseData.FightPoint);
                PlayerMainDate.Instance.PowerAdd(baseData.FightPoint);
                break;
            case PlayerDataType.Tick:
#if UNITY_EDITOR