Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -202,8 +202,7 @@ break; case PlayerDataType.FightPower: baseData.FightPoint = value + valueEx * Constants.ExpPointValue; // TODO YYL // ModelCenter.Instance.GetModel<PlayerMainDate>().PowerAdd(baseData.FightPoint); PlayerMainDate.Instance.PowerAdd(baseData.FightPoint); break; case PlayerDataType.Tick: #if UNITY_EDITOR