Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -3,6 +3,7 @@ using UnityEngine; using System.IO; using System; using Cysharp.Threading.Tasks; public class BuiltInAssetCopyTask : LaunchTask @@ -36,10 +37,17 @@ if (!firstLaunch) { done = true; LoadInitalConfig().Forget(); } } protected async UniTask LoadInitalConfig() { await ConfigManager.Instance.LoadConfigByType(typeof(InitialFunctionConfig)); done = true; } public override void End() { if (!AssetSource.builtInFromEditor)