| | |
| | | |
| | | } |
| | | |
| | | public class AssetBundleInitTask : LaunchTask |
| | | { |
| | | public override float expectTime |
| | | { |
| | | get { return LocalSave.GetFloat("AssetBundleInitTask_ExpectTime", 1f); } |
| | | protected set { LocalSave.SetFloat("AssetBundleInitTask_ExpectTime", value); } |
| | | } |
| | | |
| | | public override void Begin() |
| | | { |
| | | LaunchInHot.m_CurrentStage = LaunchStage.AssetBundleInit; |
| | | |
| | | duration = Mathf.Max(0.5f, expectTime); |
| | | if (!AssetSource.allFromEditor) |
| | | { |
| | | AssetBundleUtility.Instance.Initialize(); |
| | | done = false; |
| | | progress = 0f; |
| | | } |
| | | else |
| | | { |
| | | done = true; |
| | | } |
| | | } |
| | | |
| | | public override void End() |
| | | { |
| | | expectTime = timer; |
| | | // TODO YYL |
| | | // UILoader.LoadWindowAsync("LaunchBackGroundWin", null); |
| | | Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); |
| | | } |
| | | |
| | | public override void Update() |
| | | { |
| | | if (done) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | if (AssetBundleUtility.Instance.initialized && AssetBundleUtility.Instance.initializedUIAssetBundle) |
| | | { |
| | | done = true; |
| | | } |
| | | else |
| | | { |
| | | done = false; |
| | | progress = timer / duration; |
| | | } |
| | | |
| | | ExceptionReport(); |
| | | } |
| | | } |
| | | |
| | | public class ConfigInitTask : LaunchTask |
| | | { |
| | | public override float expectTime |
| | | { |
| | | get { return LocalSave.GetFloat("ConfigInitTask_ExpectTime", 10f); } |
| | | protected set { LocalSave.SetFloat("ConfigInitTask_ExpectTime", value); } |
| | | } |
| | | |
| | | float threshold = 1f; |
| | | |
| | | public override void Begin() |
| | | { |
| | | LaunchInHot.m_CurrentStage = LaunchStage.ConfigInit; |
| | | duration = Mathf.Max(0.5f, expectTime); |
| | | threshold = Application.platform == RuntimePlatform.WindowsEditor ? 1f : 0.9f; |
| | | |
| | | // LaunchPostProcess.Instance.Begin(); |
| | | // InitialFunctionConfig.Init(true); //有更新再初始化一次 |
| | | } |
| | | |
| | | public override void End() |
| | | { |
| | | expectTime = timer; |
| | | Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); |
| | | |
| | | // TODO YYL |
| | | // OperationLogCollect.Instance.RecordLauchEvent(3); |
| | | // OperationLogCollect.Instance.RecordEvent(3); |
| | | } |
| | | |
| | | public override void Update() |
| | | { |
| | | if (done) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | timer += Time.deltaTime; |
| | | // if (!ConfigInitiator.IsLoginConfigInited)\ |
| | | // TODO YYL |
| | | // if (!ConfigInitiator.done) |
| | | // { |
| | | // done = false; |
| | | // progress = timer / duration; |
| | | // } |
| | | // else |
| | | { |
| | | done = true; |
| | | } |
| | | |
| | | ExceptionReport(); |
| | | } |
| | | |
| | | } |
| | | |
| | | public class LaunchFadeOutTask : LaunchTask |
| | | { |
| | | public override float expectTime |
| | | { |
| | | get { return LocalSave.GetFloat("LaunchFadeOutTask_ExpectTime", 1f); } |
| | | protected set { LocalSave.SetFloat("LaunchFadeOutTask_ExpectTime", value); } |
| | | } |
| | | |
| | | public override void Begin() |
| | | { |
| | | LaunchInHot.m_CurrentStage = LaunchStage.Complete; |
| | | duration = 0.5f; |
| | | |
| | | ShaderUtility.WarmUpAll(); |
| | | //SpeechTranslate.Instance.RequestGetToken(); |
| | | // TODO CYL |
| | | // WindowCenter.Instance.Open<LaunchBackGroundWin>(true); |
| | | |
| | | // var launchWin = WindowCenter.Instance.Get<LaunchWin>(); |
| | | // if (launchWin != null) |
| | | // { |
| | | // launchWin.FadeOut(); |
| | | // } |
| | | |
| | | // try |
| | | // { |
| | | // LogicLauncher.LaunchStart(); |
| | | // } |
| | | // catch (Exception e) |
| | | // { |
| | | // UnityEngine.Debug.LogError(e); |
| | | // } |
| | | } |
| | | |
| | | public override void End() |
| | | { |
| | | expectTime = timer; |
| | | Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); |
| | | |
| | | |
| | | } |
| | | |
| | | public override void Update() |
| | | { |
| | | if (done) |
| | | { |
| | | return; |
| | | } |
| | | timer += Time.deltaTime; |
| | | |
| | | if (timer >= 0.5f)//&& ILLauncherProxy.Instance.started) |
| | | { |
| | | done = true; |
| | | } |
| | | else |
| | | { |
| | | done = false; |
| | | progress = Mathf.Clamp01(timer / expectTime); |
| | | } |
| | | |
| | | ExceptionReport(); |
| | | } |
| | | |
| | | } |
| | | |
| | | public class WaitTask : LaunchTask |
| | | { |
| | | public WaitTask(float seconds) |
| | | { |
| | | expectTime = Mathf.Max(0.1f, seconds); |
| | | } |
| | | |
| | | public override void Begin() |
| | | { |
| | | } |
| | | |
| | | public override void End() |
| | | { |
| | | } |
| | | |
| | | public override void Update() |
| | | { |
| | | timer += Time.deltaTime; |
| | | |
| | | if (timer >= expectTime) |
| | | { |
| | | done = true; |
| | | } |
| | | else |
| | | { |
| | | done = false; |
| | | progress = Mathf.Clamp01(timer / expectTime); |
| | | } |
| | | } |
| | | |
| | | } |