| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | using LitJson; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | [SerializeField] TextEx txtFuncName; |
| | | [SerializeField] Button tipEquipBtn; |
| | | [SerializeField] Button tipHeroPosBtn; |
| | | [SerializeField] ButtonEx detailBtn; |
| | | string battleName = BattleConst.BoneBattleField; |
| | | protected override void InitComponent() |
| | | { |
| | |
| | | CloseWindow(); |
| | | UIManager.Instance.OpenWindow<HeroPosWin>(); |
| | | }); |
| | | |
| | | detailBtn.SetListener(() => |
| | | { |
| | | BattleSettlementManager.Instance.OpenBattleDetailWin(battleName); |
| | | }); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |