yyl
2025-12-10 8b13766dc43e3f4406a64873844dcecd24cabcb5
Main/System/Settlement/BoneBattleFailWin.cs
@@ -1,7 +1,3 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
@@ -11,6 +7,7 @@
    [SerializeField] TextEx txtFuncName;
    [SerializeField] Button tipEquipBtn;
    [SerializeField] Button tipHeroPosBtn;
    [SerializeField] ButtonEx detailBtn;
    string battleName = BattleConst.BoneBattleField;
    protected override void InitComponent()
    {
@@ -24,6 +21,11 @@
            CloseWindow();
            UIManager.Instance.OpenWindow<HeroPosWin>();
        });
        detailBtn.SetListener(() =>
        {
            BattleSettlementManager.Instance.OpenBattleDetailWin(battleName);
        });
    }
    protected override void OnPreOpen()