Main/Manager/GameSystemManager/PackManager.cs
File was renamed from Main/System/KnapSack/Logic/PackModel.cs
@@ -8,7 +8,7 @@
namespace vnxbqy.UI
{
    public class PackModel : ManagerBase<PackModel>
    public class PackManager : GameSystemManager<PackManager>
    //public class PackModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
    {
        public static string StrengthAttrShift_RecordKey = "";
@@ -34,6 +34,9 @@
        UIEffect lingshiEffect;  //灵石特效
        public override void Init()
        {
            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
            DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent += OnAfterPlayerDataInitialize;
            DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
            ParseConfig();
            //SysNotifyMgr.Instance.sysNotifyEvent += RefreshSysInfo;
            // List<DungeonOpenTimeConfig> dungeonlist = DungeonOpenTimeConfig.GetValues();
@@ -111,6 +114,9 @@
        public override void Release()
        {
            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
            DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent -= OnAfterPlayerDataInitialize;
            DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
           // SysNotifyMgr.Instance.sysNotifyEvent -= RefreshSysInfo;
        }