Main/System/MainLevel/MainLevelManager.cs
@@ -32,5 +32,26 @@ } OnUpdateDayBooty?.Invoke(); } public bool CanChallengeBoss() { //最后一波通过,且当前波还是最后一波;倒退只倒退波不会倒退关卡 if (PlayerDatas.Instance.baseData.ExAttr2 != PlayerDatas.Instance.baseData.ExAttr1) { return false; } var value = PlayerDatas.Instance.baseData.ExAttr2; var chapterID = value / 10000; var levelNum = value % 10000 / 100; var waveID = value % 100; var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum); if (waveID < MainLevelConfig.GetwaveCount(config)) { return false; } return true; } }