yyl
2025-08-20 8f983d0dab26becb6b85dbbb616fde21c3ad8f02
Main/System/Battle/BattleField/BattleField.cs
@@ -281,9 +281,9 @@
    }
    public virtual void OnObjDead(int ObjID)
    public virtual void OnObjsDead(List<HB422_tagMCTurnFightObjDead> deadPackList)
    {
        DeathRecordAction recordAction = new DeathRecordAction(this, battleObjMgr.GetBattleObject(ObjID));
        DeathRecordAction recordAction = new DeathRecordAction(this, deadPackList);
        recordPlayer.PlayRecord(recordAction);
    }
@@ -324,7 +324,7 @@
        return GetTeamNode(battleCamp, index);
    }
    private RectTransform GetTeamNode(BattleCamp battleCamp, int index)
    public RectTransform GetTeamNode(BattleCamp battleCamp, int index)
    {
        if (index < 0 || index >= battleRootNode.redTeamNodeList.Count)
        {