| | |
| | | |
| | | } |
| | | |
| | | public virtual void OnObjDead(int ObjID) |
| | | public virtual void OnObjsDead(List<HB422_tagMCTurnFightObjDead> deadPackList) |
| | | { |
| | | DeathRecordAction recordAction = new DeathRecordAction(this, battleObjMgr.GetBattleObject(ObjID)); |
| | | DeathRecordAction recordAction = new DeathRecordAction(this, deadPackList); |
| | | recordPlayer.PlayRecord(recordAction); |
| | | } |
| | | |
| | |
| | | return GetTeamNode(battleCamp, index); |
| | | } |
| | | |
| | | private RectTransform GetTeamNode(BattleCamp battleCamp, int index) |
| | | public RectTransform GetTeamNode(BattleCamp battleCamp, int index) |
| | | { |
| | | if (index < 0 || index >= battleRootNode.redTeamNodeList.Count) |
| | | { |