yyl
2025-08-20 8f983d0dab26becb6b85dbbb616fde21c3ad8f02
Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
@@ -8,8 +8,9 @@
    private Vector2 end;
    private Vector2 control;
    public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, onHit) { }
    public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
        RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, tagUseSkillAttack, onHit) { }
    public override void Reset()
    {
@@ -34,7 +35,7 @@
        if (t >= 1f)
        {
            finished = true;
            onHit?.Invoke(0, null);
            onHit?.Invoke(0, hurts);
        }
    }
}