yyl
2025-08-20 8f983d0dab26becb6b85dbbb616fde21c3ad8f02
Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
@@ -7,8 +7,8 @@
    private Vector2 start;
    private Vector2 end;
    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, bulletEffect, target, onHit) { }
    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit) { }
    public override void Reset()
    {
@@ -32,7 +32,7 @@
        if (t >= 1f)
        {
            finished = true;
            onHit?.Invoke(0, null);
            onHit?.Invoke(0, hurts);
        }
    }
}