Main/Utility/EffectPenetrationBlocker.cs
@@ -1,6 +1,10 @@ using System; using System.Collections.Generic; using Spine.Unity; using UnityEngine; using UnityEngine.UI; /// <summary> /// 特效穿透阻挡器 @@ -29,6 +33,8 @@ public int canvasSortingOrder = 0; public int renderQueue = 3000;//默认值 public Action<string, int> onSortingChanged; private void Awake() { @@ -108,6 +114,8 @@ } } } onSortingChanged?.Invoke(sortingLayer, sortingOrder); } /// <summary> @@ -160,6 +168,7 @@ } } #if UNITY_EDITOR [ContextMenu("Apply")] public void Apply()