yyl
2025-08-20 8f983d0dab26becb6b85dbbb616fde21c3ad8f02
Main/Utility/EffectPenetrationBlocker.cs
@@ -1,6 +1,10 @@
using System;
using System.Collections.Generic;
using Spine.Unity;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 特效穿透阻挡器
@@ -29,6 +33,8 @@
    public int canvasSortingOrder = 0;
    public int renderQueue = 3000;//默认值
    public Action<string, int> onSortingChanged;
    
    private void Awake()
    {
@@ -108,6 +114,8 @@
                }
            }
        }
        onSortingChanged?.Invoke(sortingLayer, sortingOrder);
    }
    
    /// <summary>
@@ -160,6 +168,7 @@
        }
    }
#if UNITY_EDITOR
    [ContextMenu("Apply")]
    public void Apply()