Main/ResModule/ResManager.cs
@@ -187,7 +187,7 @@ private Sprite LoadSprite(string atlasName, string spriteName) { #if !UNITY_EDITOR #if UNITY_EDITOR SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", "")); return atlas.GetSprite(spriteName); #else