Main/Main.cs
@@ -38,8 +38,8 @@ #endif StageManager.Instance.ToLoginScene(); DTC0403_tagPlayerLoginLoadOK.finishedLogin = false; DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false; ClearGameData(); } public static async UniTask InitManagers() @@ -123,8 +123,14 @@ /// </summary> private static void OpenLoginUI() { } //这里清理时机一定是重新登录/切换账号,而不是短暂的断线重连 static void ClearGameData() { DTC0403_tagPlayerLoginLoadOK.finishedLogin = false; DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false; ConfirmCancel.toggleCheckDict.Clear(); } }